![]() ![]() The game's genetics system allows characters to pass on some of their characteristics to their descendants. ![]() Making choices that go against a character's traits will increase that character's stress. ![]() As in Crusader Kings II, they have traits that affect their stats and behavior. Ĭharacters have full-body, 3D-rendered character models instead of 2D portraits. For example, the heads of dynasties are responsible for legitimizing bastards. ![]() The heads of dynasties are able to use a new resource known as Renown to assert their control over their house. ĭynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. Overall, players develop a dynasty over the centuries, with the game ending in 1453. Upon the death or deposition of a player's character they may continue to play as that character's heir. The game map is about four times more detailed than the one in Crusader Kings II and slightly larger, incorporating Europe, Africa roughly as far south as the Equator, and Asia as far East as Tibet. Players begin as a character in either 867 or 1066. Like its predecessors Crusader Kings and Crusader Kings II, Crusader Kings III is a grand strategy game and dynasty simulator set in the Middle Ages. ![]()
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February 2023
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